![]() The success of Baekgu caused dozens of imitators, both in the general "kiddie platformer" genre, as well as at least half a dozen direct plagiates 4.Įager to repeat the hit, Kidnkid went on to produce a sequel, but there were complications: Sonokong had actually acquired the licensing rights for the character and sublicensed rights for a PC game to, who created the first game, published by Hanbit Soft, and registered a copyright for games with that title. The "kiddie platformer" boom in the early 2000s was generally attributed to 2, after their adaption of the animated film Hayan Maeum Baekgu ("White Heart Baekgu") sold more than 120,000 copies, figures only the most popular big budget titles in Korea could dream of (later the company claimed even 500,000 sold copies 3). ![]() started out as an internal team at J3 Entertainment, but went independent after its first title was completed 1.
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